Kidsby CodingMarble

Brain games for kids age 3-4

Memory, attention, self-control, patterns and logic. Slow games, no timer, no wrong buzzer.

Tray Memory: Animalsworking memory · age 3-4Tray Memory: Foodworking memory · age 3-4Tray Memory: Birdsworking memory · age 3-4Who Went Away?: Animalsworking memory · age 3-4Who Went Away?: Vegetablesworking memory · age 3-4Who Went Away?: Clothesworking memory · age 3-4Copy the Coloursworking memory · age 3-4Sort, Then Switchflexibility · age 3-4Golu Says: Animalsself-control · age 3-4Golu Says: Foodself-control · age 3-4I Spy: Animalsattention · age 3-4I Spy: Birdsattention · age 3-4I Spy: Vegetablesattention · age 3-4Spot the Different One: Animalsattention · age 3-4Spot the Different One: Vehiclesattention · age 3-4Spot the Different One: Clothesattention · age 3-4Tap and Count: Fruitsnumber sense · age 3-4Tap and Count: Insectsnumber sense · age 3-4Small to Big: Vehicleslogic · age 3-4Small to Big: Birdslogic · age 3-4What Comes Next?patterns · age 3-4Which Does Not Belong?: Vehicleslogic · age 3-4Which Does Not Belong?: Birdslogic · age 3-4Rocket Countdownnumber sense · age 3-4Tray Memory: Helpersworking memory · age 3-4Tray Memory: Instrumentsworking memory · age 3-4Who Went Away?: Sportsworking memory · age 3-4Who Went Away?: Spaceworking memory · age 3-4I Spy: Reptilesattention · age 3-4I Spy: Weatherattention · age 3-4Tap and Count: Sportsnumber sense · age 3-4Golu Says: Body Partsself-control · age 3-4Small to Big: Spacelogic · age 3-4Spot the Different One: Helpersattention · age 3-4Which Does Not Belong?: Feelingslogic · age 3-4Which Does Not Belong?: Sportslogic · age 3-4

For grown-ups बड़ों के लिए

Why thinking games

Every early-years framework, from India's NCF to Japan's ten qualities and the US Head Start framework, names thinking and self-regulation as a goal of its own. These 36 games train working memory (remembering what was on the tray), attention (I spy, spot the different one), cognitive flexibility (sort by colour, now by shape), self-control (Golu says) and early logic (patterns, odd one out, ordering by size). They are deliberately slow: a 2026 study of preschoolers found strategy and memory games linked to growth in executive function, and quick-reaction games linked to smaller gains.

How to use them

One game a day is enough. Golu's Day picks one for you every day; here you can choose. Each game speaks in your child's first language. Play it together the first time, and try the "off the screen" version at the bottom of every game page.

How to use this page at home

Say it, then find it

Play for a few minutes, then look for the same thing away from the screen: brain games for age 3-4 on the shelf, in the kitchen, on the way to school. A child learns a word properly when they meet it twice, once on the screen and once in their hand.

Ten minutes is enough

Short and happy beats long and tired. Stop while your child still wants more, and come back tomorrow: the same page on five short days teaches far more than one long sitting. Nothing here is scored, so there is no reason to push.

Use both languages

Tap the language button at the top to hear the words in your home language first and the second language after. Hearing the same picture named in two languages is one of the few things research agrees builds attention as well as vocabulary.

Now do it for real

When the screen goes off, do something with your hands. Try 🧂 Lift ice with a thread — an easy science experiment for ages 4-6, with every step read aloud in your language. You will need an ice cube in a bowl, a piece of thread, a pinch of salt; nothing that needs a trip to a shop.

There are 56 more on the things to do at home page, and free printable worksheets if you would rather have something on paper. Ten minutes on a screen and twenty minutes off it is a good shape for a day at this age.