Kidsby CodingMarble

Brain games for kids age 5-6

Memory, attention, self-control, patterns and logic. Slow games, no timer, no wrong buzzer.

Tray Memory: Insectsworking memory · age 5-6Tray Memory: Clothesworking memory · age 5-6Tray Memory: Flowersworking memory · age 5-6Who Went Away?: Insectsworking memory · age 5-6Who Went Away?: Flowersworking memory · age 5-6Who Went Away?: Things at Homeworking memory · age 5-6Copy the Coloursworking memory · age 5-6Sort, Then Switchflexibility · age 5-6Golu Says: Insectsself-control · age 5-6Golu Says: Vegetablesself-control · age 5-6I Spy: Vegetablesattention · age 5-6I Spy: Flowersattention · age 5-6I Spy: Things at Homeattention · age 5-6Spot the Different One: Flowersattention · age 5-6Spot the Different One: Vegetablesattention · age 5-6Spot the Different One: Things at Homeattention · age 5-6Tap and Count: Insectsnumber sense · age 5-6Tap and Count: Clothesnumber sense · age 5-6Small to Big: Things at Homelogic · age 5-6Small to Big: Vegetableslogic · age 5-6What Comes Next?patterns · age 5-6Which Does Not Belong?: Flowerslogic · age 5-6Which Does Not Belong?: Things at Homelogic · age 5-6Rocket Countdownnumber sense · age 5-6Tray Memory: Spaceworking memory · age 5-6Tray Memory: Actionsworking memory · age 5-6Who Went Away?: Reptilesworking memory · age 5-6Who Went Away?: Feelingsworking memory · age 5-6I Spy: Spaceattention · age 5-6I Spy: Actionsattention · age 5-6Tap and Count: Helpersnumber sense · age 5-6Golu Says: Helpersself-control · age 5-6Small to Big: Helperslogic · age 5-6Spot the Different One: Instrumentsattention · age 5-6Which Does Not Belong?: Reptileslogic · age 5-6Which Does Not Belong?: Spacelogic · age 5-6

For grown-ups बड़ों के लिए

Why thinking games

Every early-years framework, from India's NCF to Japan's ten qualities and the US Head Start framework, names thinking and self-regulation as a goal of its own. These 36 games train working memory (remembering what was on the tray), attention (I spy, spot the different one), cognitive flexibility (sort by colour, now by shape), self-control (Golu says) and early logic (patterns, odd one out, ordering by size). They are deliberately slow: a 2026 study of preschoolers found strategy and memory games linked to growth in executive function, and quick-reaction games linked to smaller gains.

How to use them

One game a day is enough. Golu's Day picks one for you every day; here you can choose. Each game speaks in your child's first language. Play it together the first time, and try the "off the screen" version at the bottom of every game page.

How to use this page at home

Say it, then find it

Play for a few minutes, then look for the same thing away from the screen: brain games for age 5-6 on the shelf, in the kitchen, on the way to school. A child learns a word properly when they meet it twice, once on the screen and once in their hand.

Ten minutes is enough

Short and happy beats long and tired. Stop while your child still wants more, and come back tomorrow: the same page on five short days teaches far more than one long sitting. Nothing here is scored, so there is no reason to push.

Use both languages

Tap the language button at the top to hear the words in your home language first and the second language after. Hearing the same picture named in two languages is one of the few things research agrees builds attention as well as vocabulary.

Now do it for real

When the screen goes off, do something with your hands. Try 🎭 Paper plate face — an easy craft for ages 3-6, with every step read aloud in your language. You will need a paper plate or a card circle, crayons, string and scissors (grown-up); nothing that needs a trip to a shop.

There are 56 more on the things to do at home page, and free printable worksheets if you would rather have something on paper. Ten minutes on a screen and twenty minutes off it is a good shape for a day at this age.