Ten words to use this week
seed root stem leaf flower grow water soil petal sun
Use them in your home language first. A word heard twenty times in real moments — at the sink, on the road, at dinner — sticks far better than a word drilled twenty times in a row. You do not need to teach; you only need to talk.
Three things to say
- "What do you think the seed needs?" Before you plant it, not after.
- "Count the petals. Are they all the same?"
- "Gently, one leaf. The plant is alive."
This week on the site
Golu's Day picks from these automatically, one short session a day. If you would rather choose yourself, here is everything for the week.
Picture books (4)
Songs to sing (2)
Games (10)
- Flowers name
- Parts of a plant
- Flower shop game
- What plants need
- Small to big flowers age 4
- Tray memory flowers age 5
- Who went away flowers age 5
- I spy flowers age 5
- Spot the different flowers age 5
- Odd one out flowers age 5
The same theme at different ages
A two-year-old is collecting names: point, say the word, wait, and celebrate any attempt to say it back. A three- to four-year-old is ready to sort and compare — which is bigger, which go together, which one does not belong. A five- to six-year-old wants reasons: ask "why do you think…?" and "what would happen if…?", and let them explain it to a younger child or a grandparent. If you have two children at different ages, the older one teaching the younger is the best lesson either will get this week.
A simple rhythm for the week
You do not need a timetable, but a loose shape helps on tired days. Here is one that fits around school and work; move anything anywhere.
- Day 1 — open the theme. Read Flowers everywhere together, twice. The second reading is where the words go in.
- Day 2 and 3 — play. Let Golu's Day choose, or pick a game from the list above. Fifteen minutes, then stop while it is still fun.
- Day 4 — sing and move. Learn Dig, Drop, Water, Wait well enough to sing it without the screen — in the bath, on the stairs, in the car.
- Day 5 — hands. Do one off-screen activity. Expect mess; mess is the lesson working.
- Weekend — the real world. Try planting something that grows fast — methi, mustard or beans — in a pot your child waters every day. This is the day the week's words stop being screen words.
- Last day — tell it back. Ask your child to tell someone what they did this week. Retelling is how short-term memory becomes long-term, and it costs nothing.
Missed three days? Nothing is lost. The themes come round again, and a relaxed week with two good conversations beats a full one done through gritted teeth.
What to notice
Can your child name four parts of a plant (four to five)? Remember to water it without being told (five)? Notice when a plant is thirsty or wilting?
These are things to notice, not things to test. Children develop in bursts and at very different speeds, and a skill that is missing this month often appears overnight the next. If a worry stays with you for a few months, that is reason enough to mention it to your child's doctor or teacher.
If this week is hard
Plants sometimes die, and that is worth talking about rather than hiding. "It did not get enough water. What shall we do differently next time?" is a science lesson and a feelings lesson at once.
The other weeks
This is week 17 of 24 in the weekly plan for parents. The weeks run in a loop and each age band meets different games inside the same theme, so the second time round — three months later — your child is doing harder things with familiar words. Next week: Rivers, seas and reptiles.
Now do it for real
When the screen goes off, do something with your hands. Try 🧱 Which tower stands? — an easy science experiment for ages 3-6, with every step read aloud in your language. You will need blocks, boxes or cups; nothing that needs a trip to a shop.
There are 56 more on the things to do at home page, and free printable worksheets if you would rather have something on paper. Ten minutes on a screen and twenty minutes off it is a good shape for a day at this age.
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