What this thinking game trains
What Comes Next? is a patterns game from the Think & Remember track for children age 2-3. Look at the pattern and pick the next shape. The game is slow on purpose: research on preschoolers finds that strategy and memory games grow executive function, while quick-reaction games do not. There is no timer and no wrong buzzer; a wrong tap gets the name of what was tapped, then a glow on the right answer, then Golu points.
Why it fits age 2-3
A two-year-old can hold about two things in mind at once, so this version keeps the load small and never asks for speed.
How to play
Golu speaks every instruction in your child's first language, with the picture names in both languages. Five rounds make a marble. If it feels too easy or too hard, the same game exists for the other age bands: age 3-4, age 4-5, age 5-6.
If it feels too hard or too easy
Change the age under the ⚙ grown-ups button and the same game gets easier or harder. Nothing is ever marked wrong: a wrong tap names what was tapped, then the right answer glows, then Golu points at it.
The same game without a screen
The Harvard Center on the Developing Child recommends exactly these games as everyday play. Try it with real things: thread beads red-blue-red-blue and ask what comes next.