What this thinking game trains
What Comes Next? is a patterns game from the Think & Remember track for children age 4-5. Look at the pattern and pick the next shape. The game is slow on purpose: research on preschoolers finds that strategy and memory games grow executive function, while quick-reaction games do not. There is no timer and no wrong buzzer; a wrong tap gets the name of what was tapped, then a glow on the right answer, then Golu points.
Why it fits age 4-5
Four- and five-year-olds can follow a rule, notice when it changes, and wait their turn, so this version asks for a little more memory and patience.
How to play
Golu speaks every instruction in your child's first language, with the picture names in both languages. Five rounds make a marble. If it feels too easy or too hard, the same game exists for age 2-3, age 3-4, age 5-6.
If it feels too hard or too easy
Change the age under the ⚙ grown-ups button and the same game gets easier or harder. Nothing is ever marked wrong: a wrong tap names what was tapped, then the right answer glows, then Golu points at it.
The same game without a screen
The Harvard Center on the Developing Child recommends exactly these games as everyday play. Try it with real things: thread beads red-blue-red-blue and ask what comes next.
Now do it for real
When the screen goes off, do something with your hands. Try 🌍 Why night comes — an easy science experiment for ages 5-6, with every step read aloud in your language. You will need a torch or a phone light, a ball or an orange, a small sticker; nothing that needs a trip to a shop.
There are 56 more on the things to do at home page, and free printable worksheets if you would rather have something on paper. Ten minutes on a screen and twenty minutes off it is a good shape for a day at this age.

